Many people in our lives like to play games. Now the game market has remained the same for a while. The more popular PC games in life are League of Legends, PlayerUnknown's Battlegrounds, etc. But today there is a different one called Living Cells. It is a science fiction survival horror game produced in Sweden. It is very popular with the public. The science fiction and horror colors in it attract a large number of people to get into it and can't extricate themselves. The following is a detailed description of the Living Cells game. "SOMA" (English: SOMA, mostly used in English in Taiwan and Hong Kong) is a science fiction survival horror game independently developed by the Swedish game production team Frictional Games. The game was released on September 22, 2015. The main background of the game is set in the year 2104 at the PATHOS-II Research Center located on the bottom of the Atlantic Ocean, an underwater ruin full of unknowns. SOMA is a sci-fi horror game created by the developers of the classic horror game Amnesia series, set in a complex underwater world. What does it mean to be human? Are we necessarily limited by our bodies, or do we simply inhabit them? Coming to PC and PS4 on September 22, SOMA is an unsettling game that takes us on a journey into the depths of human consciousness. The radio is broken, the food is gone, and the machines start to think they are the humans. The underwater facility PATHOS-II is undergoing quarantine and we are going to have to make some difficult decisions. What can be done? What's the use? What's left to fight for? Fricitonal Games, the developer of the Amnesia series, said SOMA is a sci-fi horror game that questions our identity, consciousness, and what it means to be human. [1] "Brain Cells" won IGN With a high rating of 8.1 points, IGN editor said in the review: "SOMA" is a game of continuous exploration based on original and thought-provoking creativity. The concept of artificial intelligence has been mentioned repeatedly in many science fiction works. From this perspective, the creativity of this work is not unique, but using video games to express this common topic in science fiction works will still give people surprises and a sense of freshness. The 12-hour gameplay feels a bit dragged out, especially since some of the game's elements don't feel as original as they should be. But it’s still scary and tense, and I found myself enjoying the moments when I could just sit back and watch the story, which gave me a break from the endless puzzles and monsters. Living Cells is a clever and terrifying work of science fiction. Although not all ideas are brilliant, it is still worth trying for the sake of its storyline. |
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